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The Long and Short of It


I’m itching to get the show on the road. The long hard work is getting ready to pay off soon and I’m getting pretty excited about opening day. I’m 90% complete with my sixth Steampunk design, so that leaves four models to develop, for the Women’s Jewelry folder .

The second metalsmith class of three hours was so much fun it was way too short. So very interesting to learn new techniques and the time just flew by. Four more classes to go. I should soon start reviewing professional webpage developers and formatting, along with all associated consumer service information, shipping information, disclaimers, and so forth.

I’m anxious to return to the organic modeling software and I’ve been mulling over including Maya in our bag of tricks. For those of you not familiar, Maya is another organic modeling software. There are lots of of details to finalize, for marketing, advertising and presentation, but the bulk of the work will be, or should be, well developed by end of September. From there it’s downhill all the way.

I include a sneak peek at the sixth Steampunk design below. Eyes, nostrils, tubing from the cylinder to the wings, and embellishments to the tail are all that are left to do.


Quote of the week:

You need to aim beyond what you are capable of. You must develop a complete disregard for where your abilities end. Try to do things that you’re incapable of… If you think you’re incapable of running a company, make that your aim… Make your vision of where you want to be a reality. Nothing is impossible.
~Paul Arden

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